For the last 6 years I’ve been working on Animal Jam, a kid’s game partnered with National Geographic. I started as the UI artist for the game, building the design from the ground up. After the UI was established and our major features were complete I shifted to the marketing department. There I was chosen […]
Several dozen UI design iterations were drafted up and implemented for this game. Since My Language Coach is nearly all user interface driven, the bulk of the art was created by me. The subsequent sequels in additional languages for the PSP repurposed much of my artwork.
Much of the 2D cutscenes and background tilesets, along with the user interface were done by me. This game was to be a unique experience to the DS version so all assets, including cutscenes, had to be created from scratch.